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 "WebAssembly-powered game console" ( 2025 )

Sunday at 11:30, 25 minutes, K.4.601, K.4.601, WebAssembly gram , slides , video

Firefly Zero is the first in the world handheld game console powered by WebAssembly. It's fully open-source (both software and hardware), has peer-to-peer multiplayer, and is easy to program in any WebAssembly-targeting programming language.

Come to hear why we've picked WebAssembly for the job, how we've run a web-centric technology on microcontrollers, and what crazy challenges we've conquered along the way.

Sojourner FOSDEM
Related:
2026
  •  0.49 "Re-decentralizing the web platform with Wasm GC"
  •  0.48 "Wastrel: WebAssembly Without the Runtime"
  •  0.48 "Bringing WebAssembly to constrained devices with Rust: Runtimes, tooling, and real-world tradeoffs"
2025
  •  0.53 "WebAssembly for Gophers: from Wasm to Asm and back!"
  •  0.51 "Enhancing Web Media Support: A WebAssembly-Driven Open-Source Framework"
  •  0.50 "Cyber-Physical WebAssembly: Interfacing with USB and I2C Hardware"
  •  0.49 "[CANCELED] The current state of debugging in WebAssembly"
2024
  •  0.51 "WebAssembly, WebComponents and media filters all at once: a proposal to open the Web to variety of formats"
  •  0.49 "WASM 101: porting a Sega Game Gear emulator to the browser"
  •  0.49 "Scheme in the Browser with Guile Hoot and WebAssembly"

Last updated: 2026-03-20

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